Capitanian
Capitanian is an indie real-time strategy game, which is currently in development. Originally a university team project, it quickly evolved into a large-scale passion project with a release date set in 2027. A demo version is available for free at itch.io.
In-game screenshot
About the project
Capitanian is a strategy builder game, where you colonize a newfound planetary system. The player's ultimate goal is to prepare a living environment for the soon to arrive astronauts, while discovering new planets and building sophisticated infrastructure in the process.
The game is being developed by a passionate four-member team in the Godot game engine. The planned release date is set to early to mid 2027.
My role
My responsibilities in the team include the following:
- Being the team leader. As a leader, I keep track of the project's long-term vision and direct the team, keeping everyone informed and organized.
- Presentation layer implementation. I am responsible for implementing the presentation layer, which manages the visuals of the game scene.
- Rendering optimizations. I researched rendering optimization techniques such as LOD, occlusion culling, batching and instancing. Provisional implementation raised the game's framerate fivefold.
- Creating game assets. I designed a complete Blender to Godot workflow for optimized game assets. I also created a noticeable part of them, ranging from building models to tile textures.
- Animation and visual effects. I designed the building animations and rigged the models.
- Game design. Taking part in the project has been a thorough exercise in game design, mostly in the early stages of development.
Technical skills
- Godot game engine and GDScript.
- Blender scripting.
- Rendering optimization theory.
- Game programming design patterns such as Observer, Factory, Facade.
- 3D modeling
- Animation
- VCS
- Team communication
Gallery